In a previous post I stated, “The point of this is to relay that you already are creative,
just like K. is.” (Townsley).
Everyone is the sum of their experiences, even the greatest of fiction makers
spliced things together. J. R. R. Tolkien defined what we now call the high-fantasy genre. He didn’t make everything up though. Drawing off a documentary series called Clash of the
Gods, Tolkeien took inspiration from ancient mythologies,
his religious upbringing, and from his experience in the trenches of WW1.
(Tolkien's Monsters). Mixing ideas together doesn’t make a piece unoriginal; it
is a crucial aspect of creativity.
How do you become inspired?
Simple, take out a pencil, some paper, and jot the first few things that come
to your mind. Deceptively easy? Not really, we’re focusing on the first step,
which is getting ideas down. It is normal to view the first step with trepidation. This hesitation is known as writer's block. Everyone has their own ritual to get past it, but mine is to simply start vomiting words onto a page and edit later. Chances are you aren’t looking to
become the next Tolkien, Pratchett, Lewis, or Martin for a Dungeons and Dragons (D&D) gaming session. For
now, let us work together on inspiring ourselves to become accustomed to the
act of inspiration.
With me, inspiration is
a slug, slimy and slow. What I do is keep my phone’s memo app on standby at all times. Once an explosion of
ideas hit me, I can contain the conflagration where the heat of creativity
cannot escape. Fanciful words aside, any form of journal or record keeping
helps. Before switching to the memo, I would throw ideas in texts at my girlfriend.
Not just for D&D but anything worth writing or making.
Figure 1: Ideas and Inspiration
The above figure should show that what is written
doesn’t have to be elaborate. It should also indicate where one can look for
inspiration, anywhere. Want a villain? Why not have them be like your favorite
one from a book, or base them off a person you don’t like? Need a setting? What
about a world other than D&D's Faerûn?
Speaking of, should you have the Dungeon Master’s Manuel for
D&D, you will be delighted by their numerous charts to assist in world
and adventure creation, chapter 3 on page 71. I didn't use those aids for my homebrew [custom] world Akura, but I have glanced through the parts on adventures for sidequests to keep my players distracted.
Figure 1: The
Dungeons Master’s Guide. Charts from page 73.
My Saturday group mainly cares about killing things rather than story, which allows me to guide them down a linear path without them feeling restricted, so long as fights are plenty and hard. The campaign I’ve started with my friend K. is far more free form. It’s what we in general gamer jargon call a ‘sandbox,’
which means there I no clear goal or path. Maybe minor goals but most are set by
the player. That leaves a lot more open, but I did it to get her used to certain other aspects of the game. Specifically, that she has dice to roll, when to roll,
and with dice can try anything.
As K. played, I had a journal where I tacked down
what she had done and who she met. For instance Thursday 11/24/2016 she ran into a Dryad. K.'s character, Chandra, actually spoke that creature's language. They ended up having a conversation where I made up a personality and an easy quest. I wrote down the highlights of the session incase Chandra was in the area again. The reason was both so I don’t forget, but
to work that into an actual narrative later.
I've digressed toward the end with those examples of note taking but let us recap. Inspiration is to be mentally
stimulated; more so, gaining it takes some practice. It also helps you gather
individual puzzle pieces from past experiences and personal knowledge which can
be used to create something later.
Inspiration takes practice; take notes whenever you get an idea.
Works Cited
Crawford, Jeremy, et al. Dungeon Master's Guide. USA: Wizards of the Coast, 2014. Print.
Oxforddictionaries.com. Oxford University Press. 2016. Web. <https://en.oxforddictionaries.com/definition/inspiration>. Accessed 11/25/2016.
“Tolkien’s Monsters.” Clash
of the Gods: Episode 9. written by Christopher Cassel and Ted Poole.
directed by Christopher Cassel. History Channel. 2009.
Townsley, Geoffrey. “Intro to Creativity”. Evitable Boredom. Blogspot, November 19,
2016. Web. <http://evitableboredom.blogspot.com/2016/11/intro-to-creativity.html>. Accessed 11/22/2016.
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