Saturday, November 19, 2016

Intro to Creativity

What is creativity? You have to ask yourself that when dealing with role playing-gamessuch as Dungeons and Dragons (D&D). The Player's Handbook for the game even states, "Your collective creativity will build stories that you will tell again and again. ranging from the utterly absurd to the stuff of legend." (Crawford Preface).

Oxforddictionaries.com states that creativity is "the use of the imagination or original ideas, especially in the production of an artistic work." (oxforddictionaries.com). Well that is a nice broad definition, which one can expect of such a subjective topic. Now, what does dictionaries.com say?

"1. the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods, interpretations, etc.; originality, progressiveness, or imagination:"dictionaries.com

The above is a tad bulkier, but we have more to work with it. Without having to break out ancient tomes or pdfs on philosophy we can see that creativity by definition is related to imagination. Now since we understand creativity deals with imagination, how do you even be creative? What's the difference between Mozart and a child banging pots together in rhythm, or Monet and doodles during a boring meeting? Skill.

Creativity is a means of molding what is before you. Taking that simple wooden stick with a core of graphite to paper and making a smiley face, then drawing an outline of a head around it, adding ears, hair, shadows, and so on until satisfied. The creativity adored in galleries is due to its quality, something derived from skill. Have you not sat and imagined what you could craft? That was the act of creativity; it falling short of the vision was an issue of skillsomething that can be trained.

The same works for those both playing and definitely creating campaigns and scenarios for table-top-roleplaying-games. I wanted to start a campaign with a friend (K.), as I love being a Game Master. Being a closet nerd, I thought she might like to play D&D. One night we sat down together, printed out character sheets, and she did this
Figure 1: Backstory
She ignored going through the slough of crunching numbers for Ability Scores; I don't blame her. More interestingly, she forsook the quick build.

"Each class description in chapter 3 includes a section offering suggestions to quickly build a character of that class, including how to assign your highest ability scores, a background suitable to the c1ass, and starting spells."Crawford page 11

K. took over an hour to create an elaborate backstory for a character. Whenever we talked about anything remotely related to D&D the following week, she got excited and stated new ideas and revisions to Chandra Galanodelher character. That's what roleplaying-games are about, jumping off the ravine of reality into the bright abyss of swirling possibility that is your character.

Creativity doesn't just need to be with writing for D&D. Below is a map I created with K. because both of us like drawing.
Figure 2: Aelfland Map
I want to point out how one may be creative without realizing it. For instance, I drew the map but the initial map wasn't good. To build up my skill, I watched videos on map creation and examined real world maps. Though the map never became what I wanted it to in my head, it got closer because I practiced building the necessary skills. K. assisted by providing most of the town names and coloring.

K.'s main concern about doing a D&D game with me was less that she thought it'd be boring and nerdy, but more her fear of not being creative enough. I was already making maps for a homebrew (my own created world) campaign. To allay her fears, I texted her one dreary night. "Bae do you have any town name suggestions?" My phone blew up with, "Kugarstein,  Sikhander, Beaurco, Madnuble, Vatry, and Jogan."

I initially thought those humans around Sikmland would be more Russian, but she gave an Indian vibe to them, due to her love of Bollywood movies, yet she added, "stein," and, "ander," at the end of some names. Most likely due to a class she was taking at the time that examined English's Germanic roots. I adapted and Sikmaland was fleshed out [outlined] into an Indian-Deutsch culture.

The point of this post is to relay that you already are creative, just like K. is. I'll make a post about inspiration at another date, but inspiration and creativity are cousins that work well together. So throw out the self-question, "am I creative enough," you are. The better questions is what does being creative mean?

For the game, it means you can play as intended. Rather than rolling a twenty sided dice and stating, "I hit it." You can increase your own fun by announcing "I pull out my bloodstained gladius and stare down the goblin.  With a mighty roar I lunge and stab him through the gut ending its miserable existence." More entertaining to do and listen to, as there will be other people present.

It also will allow you to do more inventive thinking. D&D is a game where anything is possibleso long as the core rules and the present DM allow it. Remember the first quote I showed you, "Your collective creativity will build stories that you will tell again and again. ranging from the utterly absurd to the stuff of legend." (Crawford Preface).
Figure 3: Gang Hideout
Final example of creativity, I GM for a group of four players every other Saturday. Now, I had made a scenario where they would be attacking a large gang. The scenario was set up for the players to either sneak up and kill most of the gang, or would be ambushed in the main building, if they had bad stealth rolls or simply charged in. After killing three bandits in the courtyard the players stood before the entrance to the main gang building. The player Bruce Nightvale, and I will use character names for anonymity, asked, "What's the building made of?"

My bemused reply was, "wood with a thatched roof."

It was at this crucial point in the scenario where the players would, unknowingly to themselves, have walked into an ambush of twelve enemies. Bruce turned to the Halfling Thief and commanded ",use scorch hands!"
CharacterRaceGenderClassAlignment Level
Bruce NightvaleHuman     Male Fighter Chaotic Evil
2
Father Marks Human Male Cleric Chaotic Good
2
Olga Human Female Barbarian True Neutral
2
Sharp Halfling Female Rogue Chaotic Neutral
2

Sharp agreed. She walked to the other side of the building as Bruce and the other two players used a nearby picnic table to barricade one of the doors. Sharp eventually made it to the back of the building where most of the windows were and used her one magic spell to immolate that side of the building. Then they all waited and did rolls to keep the gang members from knocking down the makeshift picnic table barricade.

Being creative myself, I figured the gang would try to rush out, and loose considerable health as they remained inside the burning building. What would have been a tooth and nail fight, became the players killing the gang members one at a time as they coughed out of the only remaining exit.

Creativity its imagination plus the skill to realize the vision.

Works Cited
Crawford, Jeremy, et al. Player's Handbook: 5E. USA: Wizards of the Coast, 2014. Print.

Dictionaries.com. Dictionary.com, LLC. 2016. Web. <http://www.dictionary.com/browse/creativity?s=t>. Accessed 11/19/2016.

Oxforddictionaries.com. Oxford University Press. 2016. Web. <https://en.oxforddictionaries.com/definition/creativity>. Accessed 11/19/2016.

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