Saturday, May 13, 2017

Asteria Rising: Update 4

More work on Asteria Rising has been done. I've fleshed out another of the three classes [Engineer] which is a class with two options. The idea behind it is that one path of abilities focuses on laying down traps and automated turrents to cause damage or hinder enemies. The other path focuses specifically on mitigating damage through the use of energy shields.

Something I need to work on is the health system. The Medicine skill is the major means of healing in the game. Mainly it is creating mechanics around diseases, exhaustion, and injuries. Asteria Rising is planned to make A) the medicine skill useful unlike with normal D&D and B) have the players fear the wilderness. Being on an alien world would mean all sorts of injuries and ailments would affect the players.

Speaking of making the wilderness dangerous, I'll need to arrange some sort of roll table in the document under the GM section to allow randomly generated environments, quests, and maybe even monsters. That will need to be some of the last things implemented, as everything else needs to be tested somewhat before randomization can occur effectively.

A friend of mine also gave an idea for a native alien species. She suggested that rather than having the species have one technology level, have it vary amongst groups. It's actually smart because even today humanity isn't caught up completely across the board in terms of technology either. We'll see how it works once weapons and armor are cemented into the mechanics but I'm thinking a range of Hunter-gather all the way to Pike and Shot era technologies.
Bha'ze Concept Art

To make it work I've noted that certain weapon and armor will come with their own bonus damages or resistances e.g. Kevlar would be resistant to ballistic weapons but not a great axe while chainmail would be resistant to a sword but not a sniper rifle. Some time this coming week I'll do some test runs on specific aspects of the game too.

I'll try to have more to show next week; thank you for reading.

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