The map was initially drawn on four different pieces of paper one had to put together before being able to play. This new digital version in Paint.Net will be printed out on 11'x22' poster/card stock once it is completed. That is more of a polishing act for the game, having an actual board for the board game.
The main difference between the new map and the old one is the reduction of 'trade spots,' where players stop to go through a round of selling and buying before. There used to be approximately 31 spots on the map; it now only has 16. The 'trade routes' are also easier to manage as each one only take size rounds of play when getting from the top part of the map to the next, making game time more consistent than before.
The idea of the map is to segment it into distinct regions. The southern end is a general temperate region, the northern is a coastal arid region, the western corner is woodland, the eastern corner is desert, there is a body of water, snowy mountains, hills, and transitioning plains separating the corner regions.
Outside the map is a scene meant to imply the map itself is a board being played. The trade spots are tokens/figurines to be placed, but for a surrealism the map also bleeds onto the table as if it was real terrain. It is to overall create a visually pleasing and easy to follow piece for players.
That is all I have for now, enjoy your day.
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